This project was exploring the application of embodied interaction to an audio synthesis interface. The shake gesture is simple enough for anyone to pick up. It also picks up the imperfect nuances of human movement and timing.
Through the process of making and testing, each successive prototype brought forth experiential knowledge that was applied to each improved design. For a project centred around embodied interaction, this aspect of the design process was particularly important because the articulation of an experience has to be uncovered through experimentation.
The prototypes for this project were largely created in Pure Data. The Bela mini low latency audio prototyping platform was used for the later iterations.